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716 lvd 1
----------------------------------------------------------------------
2
                      UnrealSpeccy 0.36.7 by SMT
3
----------------------------------------------------------------------
4
 
5
        contents
6
 
7
                1. features
8
                2. system requirements
9
                3. keys in emulator
10
                4. bugs and incompatibilities
11
                5. greets
12
                6. license
13
 
14
 
15
----------------------------------------------------------------------
16
 
17
features
18
 
19
 
20
  cpu
21
        Z80: all (un)documented commands and flags
22
 
23
 
24
  memory
25
 
26
        Pentagon 128/512/1024 and 48K ROM
27
        Scorpion 256/1024 RAM and 64K ROM
28
        Scorpion PROF-ROM with SMUC support (128/256/512K)
29
        KAY-256/1024 and 64K ROM
30
        Profi 1024 RAM/ROM and memory mapper
31
        ATM TURBO 1 v4.50 512/1024 RAM, 64-1024K ROM
32
        ATM TURBO 2+ v7.10 128/512/1024 RAM, 64-1024K ROM
33
        cache 16/32K
34
        CMOS/RTC: russian chip (512Bu1, 64 bytes, 1st day is monday) or
35
          pc-compatible (DALLAS, 256 bytes, 1st day of week is sunday)
36
        SMUC RTC and NVRAM (24LC16)
37
 
38
  sound
39
 
40
        beeper, tape saving and loading tones
41
 
42
        AY-3-8910/YM2149: excellent sound emulation, including digital
43
        and unusual effects, parallel ports on R14/R15 are not emulated
44
 
45
        Turbo-AY (Turbo-Sound): two AY(or YM) chips by PoS and NedoPC schemes
46
 
47
        TurboSound FM: two YM2203 chips (6 AY channels + 6 FM channels)
48
 
49
        also there is 'unreal' (not available in real Spectrum) mode:
50
        playing AY music using digital player - emul plays three sound samples
51
        with volumes and frequencies taken from corresponding AY registers
52
        and 'pseudo-turbo' - two parallel YM chips with some phase shift
53
 
54
        two covoxes - Pentagon (port #FB) & Scorpion (port #DD)
55
 
56
        SounDrive
57
 
58
        saving sound to WAV or VTX (VTX - good format for AY sound, much
59
        more compact than PSG, but you need lha.exe somewhere in %PATH%)
60
 
61
        General Sound - FX & MOD player through BASS sound system.
62
        You can save music and listen it in your favourite mod-player
63
 
64
        General Sound low level emulation (including internal Z80 on 12MHz,
65
        512Kb onboard memory, internal ports and DACs)
66
 
67
        BASS offers higher quality and more sound channels than low-level
68
        emulation. Low-level emulation is useful for programs altering the
69
        firmware player and using second Z80 for their own needs. In general,
70
        use BASS for games, and low-level emulation for advanced sound/music
71
        editors (RIFF tracker)
72
 
73
  video
74
 
75
        several video drivers, from simple and fastest to complex bi-linear
76
        filtering, that upsamples Spectrum display to 512x384 * 64 colors;
77
        'noflic' filter is specially for programs fast switching two screens
78
        to get more colors;
79
        several chunky filters for 21st century demos
80
 
81
        amazing video filter: Anti-Text64. Designed for reading e-zines.
82
        It converts 4x8 fonts to 8x8 or 8x16 on the fly and saves your eyes
83
 
84
        multicolors are fixed for Pentagon & Scorpion, 1T screen update
85
        for all border effects
86
 
87
        able to emulate scorpion timings, including scorpion border update
88
 
89
        nopaper mode for debugging border effects
90
 
91
        flash-color (using 128 ink colors with black paper when FLASH bit on)
92
 
93
        hi-res modes: Pentagon 512x192, Profi 512x240, ATM
94
        (works with 'double' video filter)
95
 
96
        ATM-TURBO color video modes (works with 'double' video filter):
97
        text mode 80x25, EGA mode 320x200, 640x200.
98
        To use custom text-mode font, place your "SGEN.ROM" to unreal directory.
99
        Don't use border=none with ATM video modes
100
 
101
        Pentagon 384x304 mode [see ZX-Guide#2, AlCoNews#32]
102
 
103
        Pentagon color-per-pixel mode [see Info Guide#8, #9]
104
 
105
        hardware multicolor
106
 
107
        attribute port #FF
108
 
109
 
110
  tune-up video/sound with hotkeys
111
 
112
        change video settings, such as number of t-states/frame, t-states/line,
113
        fix with grey+, grey-, grey*
114
 
115
        t-states/frame is a computer speed, so it's easy to adjust speed in
116
        fast (or slow) games in very wide range for comfortable playing
117
 
118
        alt+grey*, grey-, grey+ selects soundchip (AY/YM) and
119
        stereo mode (ABC/ACB), or palette
120
 
121
 
122
  beta 128 disk interface
123
 
124
        implemented all FDC WD1793 commands, including read/format track
125
 
126
        traps for read/write sector - more then 256 times speedup
127
 
128
 
129
  tape
130
 
131
        full TAP and TZX support
132
 
133
        CSW support
134
 
135
        tape browser
136
 
137
        auto-start tape when accessing to ROM load routine
138
 
139
        fast loading: UnrealSpeccy is able to recognize loader logic
140
           and speed up loader by removing delay loops and edge detection loops.
141
           (Of course, UnrealSpeccy leaves original t-states timing,
142
           so max speed mode must be enabled for fast loading - press NumLock)
143
           With this technique any 128K game may be loaded in 10-20 secs.
144
           I've developed this feature independent from RAMSOFT, but looks like
145
           they used the same idea in RS 0.90.38...
146
           For really fast loading, also choose 'normal' video driver
147
 
148
 
149
  IDE
150
 
151
        UnrealSpeccy is able to use KAY, SCORPION and ATM-2 IDE interfaces with
152
        two devices on it (hard disks or CD-ROMs)
153
 
154
        for hard disks you may use image file or Spectrum drive, connected to
155
        computer. CD-ROM requires physical or windows-level emulated device
156
 
157
        schemes supported:
158
        Nemo - controller for ZX-BUS manufactured by Nemo and NedoPC
159
        ATM - ATM TURBO 2+ v7.10
160
        Nemo(A8) - Nemo scheme modification: uses A8 instead of A0 to
161
                   select high/low byte of 16bit data (easy to
162
                   transfer sector with just two commands INIR:INIR)
163
        SMUC - IDE controller for ZS Scorpion
164
 
165
  modem
166
 
167
        ISA modem, configured to use COM1 ports 03F8-03FF
168
        translated to Spectrum's ports #F8EF-#FFEF.
169
        Modem interrupt (translated to Spectrum NMI) is not emulated
170
        Host computer should have installed windows driver for real modem.
171
        At least ping/dns by Kamil Karimov tested and works fine
172
        with empty 'modem initialization string'
173
 
174
 
175
  input devices
176
 
177
        fully customizable keyboard
178
        copy text from clipboard via emulation of Spectrum keyboard
179
        AY-mouse (KORVET mouse, connected to AY-3-8910/12 port A)
180
        kempston mouse with adjustable speed and swap-buttons option,
181
        mouse wheel included (D7..D4 in buttons' port or UP/DOWN keys)
182
        kempston joystick on keyboard
183
        kempston joystick on mouse (joystick will follow mouse cursor)
184
        mouse wheel and buttons can be bound to any zx keys or kempston
185
        PC joystick/gamepad can be bound to any zx keys or kempston
186
        sticky keys mode [stolen from ZX_Emul, read description there]
187
        autofire (with adjustable key and period)
188
 
189
  files
190
 
191
        reading:
192
 
193
           SP, SNA and Z80 (all versions, 48k and 128k)
194
           TAP, TZX, CSW
195
           FDI, TRD, SCL, TD0, UDI
196
                  if disk image does not contain boot.B, it may be appended.
197
                  Disk images for every drive may be loaded automatically
198
                  at start of UnrealSpeccy
199
           HOBETA format - appends file to existing disk; if no disk, then empty
200
                  TR-DOS disk will be created. Best use with command line:
201
                  unreal.exe prog.$B prog.$C   <- will be placed on same disk
202
                  You can also load it from 'F3' dialog, but only by one file
203
 
204
        writing:
205
 
206
           SNA 48k and 128k
207
           TRD, FDI, UDI
208
           TD0  (saved unpacked, so expect saved file larger than loaded)
209
           SCR, BMP (screenshots)
210
           WAV, VTX
211
 
212
 
213
        disk images converter:
214
 
215
           emulator can open disk image in any format (TRD/TD0/FDI/SCL/UDI)
216
           and save it to any other format
217
 
218
 
219
  leds
220
 
221
        1. AY volume/status. Just for fun. White color - tone, yellow - noise,
222
           green - envelope; also shows YM2203 and GS volumes
223
 
224
        2. perfomance leds. One displays how much Z80 t-states is between two
225
           interrupts. While watching some demo you can see how much time
226
           takes one or another effect. Second led shows PC framerate - at
227
           normal speed it must be 50. If it is less, then your CPU is too
228
           slow, and sound may be jerky - try to select faster video driver,
229
           disable some devices, increase skipframe or decrease t-states
230
           per int. When running on max speed, framerate shows how fast you
231
           computer is. For example, 800 fps is 16 times faster than
232
           Spectrum, so average game will load in 20 secs.
233
 
234
        3. input led. Shows which input devices are active - keyboard, mouse,
235
           kempston joystick. For keyboard, displays queried keyrows.
236
           One example: I've noticed, that in KOL0BOK2 intro active keyrows
237
           are <B>-<SPACE> and A-G. <SPACE> is an exit, but why program
238
           scans <A>-<G> ? I've pressed <A>, and I saw that now program
239
           queries <Y>-<P>. After pressing A+P, program queries <CAPS>-<V>.
240
           When pressing A+P+X active keyrow areonly <B>-<SPACE>. So, I've
241
           found cheat without digging in program code! (Another way was to
242
           set breakpoint on reading port #FE and analyze code nearby)
243
 
244
        4. loading led. When saving/loading from disk, emulator shows
245
           blue or red diskette. When formatting track, yellow disk is
246
           displayed. When loading from tape, emulator displays
247
           cassette picture and progress for current block (or 'PS' - tape
248
           silence)
249
 
250
        5. local time - for those ZX Spectrum fans, who spend all their
251
           time with virtual Spectrum
252
 
253
        6. on-screen watches - display used RAM and ROM banks in last frame,
254
           count user-defined expressions
255
 
256
        7. using leds on AT keyboard to display AY amplitude peaks
257
 
258
 
259
        leds look strange when flash-color is enabled. It's not a bug
260
 
261
 
262
  monitor
263
 
264
        software that in PC world is called 'debugger', in Spectrum world
265
        is often called 'monitor'
266
 
267
        find text or code.
268
        Using mask: code matches when ((code & mask) == (pattern & mask))
269
 
270
        unlimited number of code breakpoints
271
 
272
        conditional breakpoints of any complexity, uses C-like expression
273
        syntax (with this feature can be easily done: breakpoint on range,
274
        breakpoint to port in and out, on instruction, etc..)
275
 
276
        memory access breakpoints (on reading/writing/executing of given memory
277
        areas)
278
 
279
        built-in Z80 assembler/disassembler
280
 
281
        save-load memory blocks
282
 
283
        disk editor
284
 
285
        ripper's tool: for ripping routines with their data.
286
        Marks which bytes were read/written, and saves whole 64kb memory,
287
        replacing unreferenced bytes with user-defined byte (default is #CF)
288
 
289
        hotkeys to save/restore cursor position in disasm window
290
 
291
        hotkeys for location instruction operand in Z80 or dump window
292
 
293
        on-screen watches: show memory areas addressed by register pairs
294
 
295
 
296
  GUI
297
 
298
        all settings, that present in INI file, may be changed in GUI
299
        (but will not be saved, for permanent effect edit INI file)
300
 
301
        easy entering POKEs, if you don't want to use monitor or use
302
        HEX addresses. Delimiters for numbers are space, comma, colon,
303
        semicolon - so POKEs can be cut'n'pasted from any cheats collection
304
 
305
        loading from archives. Now supported: CAB,ZIP,RAR.
306
        You can add your own archivers to INI file
307
 
308
----------------------------------------------------------------------
309
 
310
system requirements
311
 
312
        Windows 95 or higher, or NT (not tested).
313
        Windows 2000/XP/2003 are required for real HDD support.
314
 
315
        for running UnrealSpeccy you need:
316
 
317
            Pentium-166 CPU MMX for basic functionality
318
            Celeron-266 CPU for Profi/Pentagon/ATM/Anti-Text64 hi-res modes
319
            Celeron-400 CPU for GS low-level emulation
320
            UnrealSpeccy eats only 12Mb of RAM, so
321
             if you've started Windows, then memory is enough
322
            2D accelerared video card with hardware support of
323
             video overlays and color keying for overlay modes
324
            3D accelerared video card for hardware chunky bilinear filter
325
            2 Mb of video memory in fullscreen
326
            4 Mb of video memory for windowed mode
327
            16-bit sound card [optional, but recommended]
328
 
329
 
330
        if you have such hardware, but emulator runs slow, try the
331
        following:
332
 
333
            0. install latest directX and videocard drivers
334
            1. increase sound buffer size (especially for Win95) in INI file
335
            2. select video filter='small', video driver='ddraw'
336
            3. disable vsync
337
            4. set 'ShareCPU=0' in INI file
338
            5. do not use General Sound low-level emulation
339
            6. do not use YM2203
340
            7. set 'skipframe=4' in INI file
341
            8. set 'Frame=30000' in INI file (if nothing else does not work)
342
            9. disable sound (without sound emulator runs much faster)
343
 
344
        this should help
345
 
346
 
347
----------------------------------------------------------------------
348
 
349
keys in emulator
350
 
351
these are default keys, can be changed in INI file
352
 
353
 
354
Ctrl-F1         monitor
355
Shift-ESC       only for windowed mode: give mouse to emulator or to MS Windows
356
Alt-F1          help on keys
357
F1              options/GUI
358
F2              write snapshot/disk image
359
Alt-F2          quicksave to qsave1.sna
360
Ctrl-F2         quicksave to qsave2.sna
361
Shift-F2        quicksave to qsave3.sna
362
F3              read snapshot/tape/disk image
363
Alt-F3          quickload from qsave1.sna
364
Ctrl-F3         quickload from qsave2.sna
365
Shift-F3        quickload from qsave3.sna
366
(SHIFT+)F4      select video driver (filter)
367
Alt-F4          exit emulator
368
F5              start/stop saving sound (WAV or VTX formats).
369
                May be used from monitor: set breakpoint to
370
                start/stop routines and save;
371
                when saving to vtx, start and end silence are wiped
372
F6              enter POKE(s)
373
Alt-F6          search in memory for changed values (cheats, etc)
374
F7              start/stop tape
375
Shift-F7        tape browser
376
Alt-F8          screenshot
377
F9              quicksave all altered disk images and CMOS
378
Alt-Shift-F11   NMI
379
Alt-F11         NMI to cache
380
Ctrl-F11        NMI to TR-DOS ("magic")
381
F12             reset to default mode, as specified in INI file
382
Ctrl-Shift-F12  reset to basic-128
383
Ctrl-F12        reset TR-DOS (128)
384
Shift-F12       reset to 48 basic, but port 7FFD unlocked
385
Alt-Shift-F12   reset to 48 basic, port 7FFD locked
386
Alt-F12         reset to system ROM
387
Ctrl-Alt-F12    reset to cache
388
pause/break     pause
389
grey/           leds on/off
390
grey*           select parameter to change: t-states/int (speed), fix, etc...
391
Alt+grey*       select parameter to change: AY/palette
392
grey+,grey-     change sound/video parameter (press with SHIFT for finetuning)
393
NumLock         max speed on/off (no sound on max speed)
394
Alt-NumLock     toggle autofire on/off
395
Alt-Ctrl-Z      toggle ATM XT(AT)-keyboard controller on/off
396
Alt-Enter       toggle full-screen mode
397
Alt-Shift-Ins   copy text from clipboard to keyboard buffer
398
Alt-1           set window size to 1x scale in windowed mode
399
Alt-2           set window size to 2x scale, useful for hardware-stretched
400
                modes like overlay and blitter
401
Alt-3           maximize window
402
 
403
 
404
keys in monitor
405
 
406
(CTRL,SHIFT,ALT+)F1,F2,F3,F5,F11,F12 - see above
407
Ctrl-F1         exit, run program
408
F7              step
409
F8              trace, skip calls and loops
410
F9              show Spectrum screen
411
Shift-F9        show alternative 128k screen
412
Alt-F9          show screen until painted point with border, mc and 2-scr 
413
effects
414
F11             run program until address (SP)
415
TAB             next window
416
SHIFT-TAB       previous window
417
Alt-D           toggle text/hex dump
418
Alt-B           write to port 7FFD (select bank / screen)
419
Alt-M           write to model-specific extended memory port (like 
420
#1FFD,#FDFD,#DFFD,...)
421
Alt-P           enter POKE(s)
422
Alt-F6          search in memory for changed values (cheats, etc)
423
Alt-R           load memory block from file
424
Alt-W           save memory block to file
425
Alt-F           fill memory block with hex pattern
426
                (note: to copy block, please use save+load)
427
Alt-G           General Sound status (double-click - play sample)
428
Alt-T           ripper's tool
429
Alt-O           configure on-screen watches
430
Alt-U           disasm to file
431
Alt-S           cycle screenshot (ray-painted) / screendump (screen memory) / 
432
watches
433
Alt-F           render current frame to video buffer without border and MC 
434
effects
435
Ctrl-U          set user-defined watch address
436
Ctrl-L          view labels, visible for Z80 in current memory state
437
Ctrl-J          select and go to label
438
Alt-C           breakpoints manager
439
Alt-Y           switch active sound chip in Turbo-Sound mode
440
 
441
 
442
       manager can handle 3 types of breakpoints:
443
 
444
       1. conditional breakpoints and on-screen watches
445
       are using C expression syntax.
446
 
447
       operators (in priority order):
448
         () ! ~ M(x) -> * % / + - >> << > < == = <= >= != & ^ | && ||
449
       operands:
450
         a,b,c,d,e,h,l,bc,de,hl                 - common registers
451
         a',b',c',d',e',h',l',bc',de',hl'       - alternative registers
452
         ix,iy,pc,sp,i,r                        - control registers
453
         FD     - memory port #FD (also known as #7FFD)
454
         OUT    - port used in 'OUT' command (or 0FFFFFFFF when no outs)
455
         IN     - port used in 'IN'  command (or 0FFFFFFFF when no ins)
456
         VAL    - read/written value to port (only meaningful when OUT != 
457
0FFFFFFFF or IN != 0FFFFFFFF)
458
         numbers - hex, must start with digit: DFFD - wrong, 0DFFD - right
459
         characters - must be enclosed in single quotes ('A','B',etc..)
460
       All calculations use 32-bit unsigned interger arithmetic.
461
       If you are not familiar with C, use brackets as much as possible, due to
462
       non-intuitive operator's precedence, e.g.
463
       out & 0FF == 0FE   is treated as 'out & (0FF == 0FE)' <- always 0
464
 
465
       M(x) is byte from memory address x (same as x->0)
466
       '=' is an alias for '==' (for Pascal programmers)
467
 
468
       examples:
469
 
470
           (out+1) | (in+1)       - in/out to any port
471
           (in & 8001) == 0       - read keyboard row from <B> to <SPACE>
472
           !(out & 1)             - any out to port #FE
473
           (out & 0FF)==0BB && (val==0F3 || val==0F4) - reset General Sound
474
           (out & 0FF)==0FD && (val&7)==3   - set 3rd memory page
475
           (FD & 7) == 3                    - the same
476
           M(pc)==0CB && pc->1 >= 10 && pc->1 <= 17
477
                - set break on executing instruction "rl <reg>"
478
 
479
       I hope, these examples will be enough to get idea
480
 
481
       note: double-click on breakpoint to edit it
482
 
483
       2. execution breakpoints (also set in CPU window by pressing SPACE).
484
          In manager window it is easy to setup breakpoint on execution
485
          range like 6000-FFFF
486
 
487
       3. breakpoints on reading/writing memory. Similar to execution
488
          breakpoints, but have flags "R" and "W" to issue interrupt on
489
          reading/writing memory address (flags may be set together)
490
 
491
 
492
monitor: registers window
493
 
494
Cursor          select register
495
ENTER,0-F       change register
496
Ctrl+A,F,B,D,H,S,P,X,Y,I,R,M,1,2 edit A,F,BC,DE,HL,SP,PC,IX,IY,I,R,IM,IFF1,IFF2
497
Alt+S,Z,5,H,3,P,N,C              toggle flag
498
'               go to value under cursor in CPU window
499
;               go to value under cursor in memory window
500
 
501
 
502
monitor: CPU window
503
 
504
F4              trace to cursor
505
Alt-F7          find text
506
Ctrl-F7         find code with mask
507
HOME            go to PC
508
Ctrl-G          go to address
509
SPACE           set/reset breakpoint under cursor
510
ENTER           edit Z80 instruction, opcode bytes or cursor address
511
A-X             assemble new Z80 instruction
512
Z               set PC to cursor
513
Ctrl-1,.,Ctrl-8 save current position to slot 1-8
514
1-8             save current position to stack, go to saved position in slot 1-8
515
Backspace       restore position from jumpstack
516
'               push cursor position and go to instruction operand
517
;               jump to instruction operand in data window
518
Ctrl-A          reading labels from XAS or ALASM, using 3 methods:
519
   1. XAS7: assembler should be in bank 6 (or bank #46 for Pentagon-512)
520
   2. ALASM: version 4.42-5.0x should be in 128k-memory (pages 1-7)
521
   3. ALASM+STS: STS should be in bank#7 (or bank #47 for Pentagon-512)
522
 
523
 
524
monitor: memory window
525
 
526
Alt-F7          find text in memory / disk track
527
Ctrl-F7         find code with mask in memory / disk track
528
Cursor,Home,End,PgUp,PgDn        move
529
Ctrl-G                           go to address
530
Ctrl-M                           select memory editor
531
Ctrl-V                           select disk editor (physical track)
532
Ctrl-O                           select disk editor (logical sectors)
533
Ctrl-T                           select disk/track/sector in diskeditor
534
Ctrl-TAB                         move to hex/ascii
535
Ctrl+S,P,B,D,H,X,Y               go to SP,PC,BC,DE,HL,IX,IY
536
other keys                       edit
537
 
538
monitor: Beta 128 window
539
 
540
here is a typical FDC indicator content
541
CD:1820
542
STAT:21
543
SECT:09
544
T:01/01
545
S:3C/00
546
 
547
first line is command and data register (cmd18,data20 - seek track 20)
548
2nd line - status register
549
3rd line - sector register
550
4th line - actual FDD head position and track register
551
5th line - Beta disk system register and DRQ/INTRQ port
552
 
553
----------------------------------------------------------------------
554
 
555
bugs and incompatibilities
556
 
557
 
558
   some programs, such as Manic Miner and Lode Runner, require
559
   old 48K ROM (1982.rom), while some other programs require
560
   ZX Spectrum 128 ROM (48for128.rom + 128tr!.rom)
561
 
562
   some TR-DOS programs (Unreal Megademo by KSA, Street Fighter)
563
   work only if TR-DOS traps are disabled and all delays enabled
564
 
565
   Profi service ROM can work only when all TR-DOS delays are enabled
566
 
567
   Bumpy does not work in default configuration, it tries to read port
568
   #FFDF for kempston joystick - so disable kempston mouse before
569
   playing [bug found by Paul Pavlov]
570
 
571
   sounddrv=wave does not work with CTSB128PCI (Creative Sound Blaster),
572
   there is a bug in drivers for this card. [bug found by Nuts]
573
 
574
   some ABS adventures (ALIEN.SCL, LENIN.SCL) do not work with TR-DOS 5.04TM,
575
   use version 5.03 - it is most compatible [bug found by Paul Pavlov]
576
 
577
   Vixen 1,2,3 - incompatible with SounDrive [bug found by Paul Pavlov]
578
   Fernandez - incompatible with SounDrive [bug found by Shadow Maker]
579
 
580
   port #FF sometimes is not responding when SkipFrame!=0
581
   (the same to SkipFrameMaxSpeed!=0 and max speed mode)
582
 
583
   Scorpion 'MAGIC' generates NMI even if PC < #4000, but shadow
584
   monitor is not designed for this situation and may crash
585
 
586
   CacheVox by AlCo requires TR-DOS delays enabled and [BETA128] IL=1
587
 
588
   If the emulator after returning of focus seems to have a sticky key,
589
   press Scroll Lock, deactivate blinking key, then press Scroll Lock again.
590
 
591
   If emulator control keys work wrong after returning of focus, press Enter,
592
   and keys must go normal.
593
 
594
   If emulator hangs with General Sound, try DSPrimary=0.
595
 
596
   If emulator crashes with General Sound, try GSType=Z80.
597
 
598
   If Kempston Joystick doesn't work, go to menu, press NumLock there,
599
then return.
600
 
601
   In case of bad sound, try DSPrimary=1 (may crash emulator eventually!)
602
or SoundDrv=wave in .ini.
603
 
604
   Screenshots are saved to the emulator directory.
605
   Files to read and write via debugger are situated in a current directory
606
(which is seen by F3).
607
 
608
Download sys.trd (for drive B:) from http://alonecoder.narod.ru/zx/SYS.rar
609
Download xBIOS for ATM Turbo2+ from http://atmturbo.nedopc.com/
610
Get WNASPI32.DLL from Ahead Nero or from Ahead website
611
 
612
BASS.DLL v2.3 was taken from http://www.un4seen.com/ 
613
 
614
----------------------------------------------------------------------
615
 
616
greetings from SMT:
617
 
618
   * dj.Z, IMP and MIC - I enjoyed your music a lot !
619
   * Nik-O and Fatal Snipe - for adherence to ay scene
620
   * Hacker KAY - thanks for most accurate information about AY/YM
621
   * Paul Pavlov - maintainer of largest TR-DOS archive
622
   * Raul Gomez Sanchez (author of R80)
623
   * Stalker - thanks for STS
624
   * Placebo, Extreme, Digital Reality, CBS - for quality demos
625
   * V_Soft (Roman Scherbakov) - for Vortex format
626
   * Sergey Bulba - for AY_Emul
627
   * Alone Coder - you keep Spectrum alive
628
   * Ian Luck - thanks for BASS
629
   * SirX - just a hello
630
   * all ZX Spectrum fans - Speccy is da best!
631
 
632
 
633
special thanks to people, who were interested in
634
UnrealSpeccy's development and sent me info about hard/soft:
635
 
636
   * Maxim Vasilyev - sent me many bugreports
637
   * Mac Buster - some info about beta 128 disk interface
638
   * Shiru Otaku - sent me GSPAK.ZIP
639
   * Alexey Kravchenko - Scorpion timing info
640
   * Vitaliy Pigo - testing and benchmarking
641
   * Alex Baskakov - helped me with TD0 format
642
   * Alone Coder - thnx for many info about Pentagon hardware
643
   * Dexus - for integrating YM2203 support
644
   * Maksagor - ATM information
645
   * and many others, who emailed me congratulations/suggestions/etc
646
 
647
----------------------------------------------------------------------
648
 
649
license
650
 
651
        UnrealSpeccy is completely freeware. You may use this emulator
652
        and its sources without any restrictions. You may use the
653
        sources in your own emul or to release bugfixed/new versions.
654
        in this case you do not have to release updated source code,
655
        (unlike GNU Public License requires, for example). You may port
656
        emulator to any other platform (but there are many
657
        MSVC-specific language constructions, so it's doubtful that
658
        you can compile it with another compiler)
659
 
660
Send me bug reports, ideas, and changed source lines
661
http://dlcorp.nedopc.com/viewforum.php?f=8
662