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716 lvd 1
/*
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        BASS 2.4 C/C++ header file
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        Copyright (c) 1999-2008 Un4seen Developments Ltd.
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        See the BASS.CHM file for more detailed documentation
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*/
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#ifndef BASS_H
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#define BASS_H
10
 
11
#ifdef _WIN32 // Windows
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#include <wtypes.h>
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typedef unsigned __int64 QWORD;
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#else // OSX
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#include <stdint.h>
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#define WINAPI
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#define CALLBACK
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typedef uint8_t BYTE;
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typedef uint16_t WORD;
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typedef uint32_t DWORD;
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typedef uint64_t QWORD;
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#ifndef __OBJC__
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typedef int BOOL;
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#endif
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#define TRUE 1
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#define FALSE 0
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#define LOBYTE(a) (BYTE)(a)
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#define HIBYTE(a) (BYTE)((a)>>8)
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#define LOWORD(a) (WORD)(a)
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#define HIWORD(a) (WORD)((a)>>16)
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#define MAKEWORD(a,b) (WORD)(((a)&0xff)|((b)<<8))
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#define MAKELONG(a,b) (DWORD)(((a)&0xffff)|((b)<<16))
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#endif
34
 
35
#ifdef __cplusplus
36
extern "C" {
37
#endif
38
 
39
#define BASSVERSION 0x204       // API version
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#define BASSVERSIONTEXT "2.4"
41
 
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#ifndef BASSDEF
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#define BASSDEF(f) WINAPI f
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#endif
45
 
46
typedef DWORD HMUSIC;           // MOD music handle
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typedef DWORD HSAMPLE;          // sample handle
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typedef DWORD HCHANNEL;         // playing sample's channel handle
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typedef DWORD HSTREAM;          // sample stream handle
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typedef DWORD HRECORD;          // recording handle
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typedef DWORD HSYNC;            // synchronizer handle
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typedef DWORD HDSP;                     // DSP handle
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typedef DWORD HFX;                      // DX8 effect handle
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typedef DWORD HPLUGIN;          // Plugin handle
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// Error codes returned by BASS_ErrorGetCode
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#define BASS_OK                         0       // all is OK
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#define BASS_ERROR_MEM          1       // memory error
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#define BASS_ERROR_FILEOPEN     2       // can't open the file
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#define BASS_ERROR_DRIVER       3       // can't find a free/valid driver
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#define BASS_ERROR_BUFLOST      4       // the sample buffer was lost
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#define BASS_ERROR_HANDLE       5       // invalid handle
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#define BASS_ERROR_FORMAT       6       // unsupported sample format
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#define BASS_ERROR_POSITION     7       // invalid position
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#define BASS_ERROR_INIT         8       // BASS_Init has not been successfully called
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#define BASS_ERROR_START        9       // BASS_Start has not been successfully called
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#define BASS_ERROR_ALREADY      14      // already initialized/paused/whatever
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#define BASS_ERROR_NOCHAN       18      // can't get a free channel
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#define BASS_ERROR_ILLTYPE      19      // an illegal type was specified
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#define BASS_ERROR_ILLPARAM     20      // an illegal parameter was specified
71
#define BASS_ERROR_NO3D         21      // no 3D support
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#define BASS_ERROR_NOEAX        22      // no EAX support
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#define BASS_ERROR_DEVICE       23      // illegal device number
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#define BASS_ERROR_NOPLAY       24      // not playing
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#define BASS_ERROR_FREQ         25      // illegal sample rate
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#define BASS_ERROR_NOTFILE      27      // the stream is not a file stream
77
#define BASS_ERROR_NOHW         29      // no hardware voices available
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#define BASS_ERROR_EMPTY        31      // the MOD music has no sequence data
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#define BASS_ERROR_NONET        32      // no internet connection could be opened
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#define BASS_ERROR_CREATE       33      // couldn't create the file
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#define BASS_ERROR_NOFX         34      // effects are not available
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#define BASS_ERROR_NOTAVAIL     37      // requested data is not available
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#define BASS_ERROR_DECODE       38      // the channel is a "decoding channel"
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#define BASS_ERROR_DX           39      // a sufficient DirectX version is not installed
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#define BASS_ERROR_TIMEOUT      40      // connection timedout
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#define BASS_ERROR_FILEFORM     41      // unsupported file format
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#define BASS_ERROR_SPEAKER      42      // unavailable speaker
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#define BASS_ERROR_VERSION      43      // invalid BASS version (used by add-ons)
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#define BASS_ERROR_CODEC        44      // codec is not available/supported
90
#define BASS_ERROR_ENDED        45      // the channel/file has ended
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#define BASS_ERROR_UNKNOWN      -1      // some other mystery problem
92
 
93
// BASS_SetConfig options
94
#define BASS_CONFIG_BUFFER                      0
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#define BASS_CONFIG_UPDATEPERIOD        1
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#define BASS_CONFIG_GVOL_SAMPLE         4
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#define BASS_CONFIG_GVOL_STREAM         5
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#define BASS_CONFIG_GVOL_MUSIC          6
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#define BASS_CONFIG_CURVE_VOL           7
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#define BASS_CONFIG_CURVE_PAN           8
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#define BASS_CONFIG_FLOATDSP            9
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#define BASS_CONFIG_3DALGORITHM         10
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#define BASS_CONFIG_NET_TIMEOUT         11
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#define BASS_CONFIG_NET_BUFFER          12
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#define BASS_CONFIG_PAUSE_NOPLAY        13
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#define BASS_CONFIG_NET_PREBUF          15
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#define BASS_CONFIG_NET_PASSIVE         18
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#define BASS_CONFIG_REC_BUFFER          19
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#define BASS_CONFIG_NET_PLAYLIST        21
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#define BASS_CONFIG_MUSIC_VIRTUAL       22
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#define BASS_CONFIG_VERIFY                      23
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#define BASS_CONFIG_UPDATETHREADS       24
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114
// BASS_SetConfigPtr options
115
#define BASS_CONFIG_NET_AGENT           16
116
#define BASS_CONFIG_NET_PROXY           17
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118
// Initialization flags
119
#define BASS_DEVICE_8BITS               1       // use 8 bit resolution, else 16 bit
120
#define BASS_DEVICE_MONO                2       // use mono, else stereo
121
#define BASS_DEVICE_3D                  4       // enable 3D functionality
122
#define BASS_DEVICE_LATENCY             256     // calculate device latency (BASS_INFO struct)
123
#define BASS_DEVICE_CPSPEAKERS  1024 // detect speakers via Windows control panel
124
#define BASS_DEVICE_SPEAKERS    2048 // force enabling of speaker assignment
125
#define BASS_DEVICE_NOSPEAKER   4096 // ignore speaker arrangement
126
 
127
// DirectSound interfaces (for use with BASS_GetDSoundObject)
128
#define BASS_OBJECT_DS          1       // IDirectSound
129
#define BASS_OBJECT_DS3DL       2       // IDirectSound3DListener
130
 
131
// Device info structure
132
typedef struct {
133
        const char *name;       // description
134
        const char *driver;     // driver
135
        DWORD flags;
136
} BASS_DEVICEINFO;
137
 
138
// BASS_DEVICEINFO flags
139
#define BASS_DEVICE_ENABLED             1
140
#define BASS_DEVICE_DEFAULT             2
141
#define BASS_DEVICE_INIT                4
142
 
143
typedef struct {
144
        DWORD flags;    // device capabilities (DSCAPS_xxx flags)
145
        DWORD hwsize;   // size of total device hardware memory
146
        DWORD hwfree;   // size of free device hardware memory
147
        DWORD freesam;  // number of free sample slots in the hardware
148
        DWORD free3d;   // number of free 3D sample slots in the hardware
149
        DWORD minrate;  // min sample rate supported by the hardware
150
        DWORD maxrate;  // max sample rate supported by the hardware
151
        BOOL eax;               // device supports EAX? (always FALSE if BASS_DEVICE_3D was not used)
152
        DWORD minbuf;   // recommended minimum buffer length in ms (requires BASS_DEVICE_LATENCY)
153
        DWORD dsver;    // DirectSound version
154
        DWORD latency;  // delay (in ms) before start of playback (requires BASS_DEVICE_LATENCY)
155
        DWORD initflags;// BASS_Init "flags" parameter
156
        DWORD speakers; // number of speakers available
157
        DWORD freq;             // current output rate (Vista/OSX only)
158
} BASS_INFO;
159
 
160
// BASS_INFO flags (from DSOUND.H)
161
#define DSCAPS_CONTINUOUSRATE   0x00000010      // supports all sample rates between min/maxrate
162
#define DSCAPS_EMULDRIVER               0x00000020      // device does NOT have hardware DirectSound support
163
#define DSCAPS_CERTIFIED                0x00000040      // device driver has been certified by Microsoft
164
#define DSCAPS_SECONDARYMONO    0x00000100      // mono
165
#define DSCAPS_SECONDARYSTEREO  0x00000200      // stereo
166
#define DSCAPS_SECONDARY8BIT    0x00000400      // 8 bit
167
#define DSCAPS_SECONDARY16BIT   0x00000800      // 16 bit
168
 
169
// Recording device info structure
170
typedef struct {
171
        DWORD flags;    // device capabilities (DSCCAPS_xxx flags)
172
        DWORD formats;  // supported standard formats (WAVE_FORMAT_xxx flags)
173
        DWORD inputs;   // number of inputs
174
        BOOL singlein;  // TRUE = only 1 input can be set at a time
175
        DWORD freq;             // current input rate (Vista/OSX only)
176
} BASS_RECORDINFO;
177
 
178
// BASS_RECORDINFO flags (from DSOUND.H)
179
#define DSCCAPS_EMULDRIVER      DSCAPS_EMULDRIVER       // device does NOT have hardware DirectSound recording support
180
#define DSCCAPS_CERTIFIED       DSCAPS_CERTIFIED        // device driver has been certified by Microsoft
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182
// defines for formats field of BASS_RECORDINFO (from MMSYSTEM.H)
183
#ifndef WAVE_FORMAT_1M08
184
#define WAVE_FORMAT_1M08       0x00000001       /* 11.025 kHz, Mono,   8-bit  */
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#define WAVE_FORMAT_1S08       0x00000002       /* 11.025 kHz, Stereo, 8-bit  */
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#define WAVE_FORMAT_1M16       0x00000004       /* 11.025 kHz, Mono,   16-bit */
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#define WAVE_FORMAT_1S16       0x00000008       /* 11.025 kHz, Stereo, 16-bit */
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#define WAVE_FORMAT_2M08       0x00000010       /* 22.05  kHz, Mono,   8-bit  */
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#define WAVE_FORMAT_2S08       0x00000020       /* 22.05  kHz, Stereo, 8-bit  */
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#define WAVE_FORMAT_2M16       0x00000040       /* 22.05  kHz, Mono,   16-bit */
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#define WAVE_FORMAT_2S16       0x00000080       /* 22.05  kHz, Stereo, 16-bit */
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#define WAVE_FORMAT_4M08       0x00000100       /* 44.1   kHz, Mono,   8-bit  */
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#define WAVE_FORMAT_4S08       0x00000200       /* 44.1   kHz, Stereo, 8-bit  */
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#define WAVE_FORMAT_4M16       0x00000400       /* 44.1   kHz, Mono,   16-bit */
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#define WAVE_FORMAT_4S16       0x00000800       /* 44.1   kHz, Stereo, 16-bit */
196
#endif
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198
// Sample info structure
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typedef struct {
200
        DWORD freq;             // default playback rate
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        float volume;   // default volume (0-1)
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        float pan;              // default pan (-1=left, 0=middle, 1=right)
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        DWORD flags;    // BASS_SAMPLE_xxx flags
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        DWORD length;   // length (in bytes)
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        DWORD max;              // maximum simultaneous playbacks
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        DWORD origres;  // original resolution bits
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        DWORD chans;    // number of channels
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        DWORD mingap;   // minimum gap (ms) between creating channels
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        DWORD mode3d;   // BASS_3DMODE_xxx mode
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        float mindist;  // minimum distance
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        float maxdist;  // maximum distance
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        DWORD iangle;   // angle of inside projection cone
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        DWORD oangle;   // angle of outside projection cone
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        float outvol;   // delta-volume outside the projection cone
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        DWORD vam;              // voice allocation/management flags (BASS_VAM_xxx)
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        DWORD priority; // priority (0=lowest, 0xffffffff=highest)
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} BASS_SAMPLE;
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#define BASS_SAMPLE_8BITS               1       // 8 bit
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#define BASS_SAMPLE_FLOAT               256     // 32-bit floating-point
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#define BASS_SAMPLE_MONO                2       // mono
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#define BASS_SAMPLE_LOOP                4       // looped
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#define BASS_SAMPLE_3D                  8       // 3D functionality
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#define BASS_SAMPLE_SOFTWARE    16      // not using hardware mixing
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#define BASS_SAMPLE_MUTEMAX             32      // mute at max distance (3D only)
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#define BASS_SAMPLE_VAM                 64      // DX7 voice allocation & management
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#define BASS_SAMPLE_FX                  128     // old implementation of DX8 effects
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#define BASS_SAMPLE_OVER_VOL    0x10000 // override lowest volume
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#define BASS_SAMPLE_OVER_POS    0x20000 // override longest playing
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#define BASS_SAMPLE_OVER_DIST   0x30000 // override furthest from listener (3D only)
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#define BASS_STREAM_PRESCAN             0x20000 // enable pin-point seeking/length (MP3/MP2/MP1)
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#define BASS_MP3_SETPOS                 BASS_STREAM_PRESCAN
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#define BASS_STREAM_AUTOFREE    0x40000 // automatically free the stream when it stop/ends
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#define BASS_STREAM_RESTRATE    0x80000 // restrict the download rate of internet file streams
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#define BASS_STREAM_BLOCK               0x100000 // download/play internet file stream in small blocks
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#define BASS_STREAM_DECODE              0x200000 // don't play the stream, only decode (BASS_ChannelGetData)
238
#define BASS_STREAM_STATUS              0x800000 // give server status info (HTTP/ICY tags) in DOWNLOADPROC
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240
#define BASS_MUSIC_FLOAT                BASS_SAMPLE_FLOAT
241
#define BASS_MUSIC_MONO                 BASS_SAMPLE_MONO
242
#define BASS_MUSIC_LOOP                 BASS_SAMPLE_LOOP
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#define BASS_MUSIC_3D                   BASS_SAMPLE_3D
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#define BASS_MUSIC_FX                   BASS_SAMPLE_FX
245
#define BASS_MUSIC_AUTOFREE             BASS_STREAM_AUTOFREE
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#define BASS_MUSIC_DECODE               BASS_STREAM_DECODE
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#define BASS_MUSIC_PRESCAN              BASS_STREAM_PRESCAN     // calculate playback length
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#define BASS_MUSIC_CALCLEN              BASS_MUSIC_PRESCAN
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#define BASS_MUSIC_RAMP                 0x200   // normal ramping
250
#define BASS_MUSIC_RAMPS                0x400   // sensitive ramping
251
#define BASS_MUSIC_SURROUND             0x800   // surround sound
252
#define BASS_MUSIC_SURROUND2    0x1000  // surround sound (mode 2)
253
#define BASS_MUSIC_FT2MOD               0x2000  // play .MOD as FastTracker 2 does
254
#define BASS_MUSIC_PT1MOD               0x4000  // play .MOD as ProTracker 1 does
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#define BASS_MUSIC_NONINTER             0x10000 // non-interpolated sample mixing
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#define BASS_MUSIC_SINCINTER    0x800000 // sinc interpolated sample mixing
257
#define BASS_MUSIC_POSRESET             0x8000  // stop all notes when moving position
258
#define BASS_MUSIC_POSRESETEX   0x400000 // stop all notes and reset bmp/etc when moving position
259
#define BASS_MUSIC_STOPBACK             0x80000 // stop the music on a backwards jump effect
260
#define BASS_MUSIC_NOSAMPLE             0x100000 // don't load the samples
261
 
262
// Speaker assignment flags
263
#define BASS_SPEAKER_FRONT      0x1000000       // front speakers
264
#define BASS_SPEAKER_REAR       0x2000000       // rear/side speakers
265
#define BASS_SPEAKER_CENLFE     0x3000000       // center & LFE speakers (5.1)
266
#define BASS_SPEAKER_REAR2      0x4000000       // rear center speakers (7.1)
267
#define BASS_SPEAKER_N(n)       ((n)<<24)       // n'th pair of speakers (max 15)
268
#define BASS_SPEAKER_LEFT       0x10000000      // modifier: left
269
#define BASS_SPEAKER_RIGHT      0x20000000      // modifier: right
270
#define BASS_SPEAKER_FRONTLEFT  BASS_SPEAKER_FRONT|BASS_SPEAKER_LEFT
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#define BASS_SPEAKER_FRONTRIGHT BASS_SPEAKER_FRONT|BASS_SPEAKER_RIGHT
272
#define BASS_SPEAKER_REARLEFT   BASS_SPEAKER_REAR|BASS_SPEAKER_LEFT
273
#define BASS_SPEAKER_REARRIGHT  BASS_SPEAKER_REAR|BASS_SPEAKER_RIGHT
274
#define BASS_SPEAKER_CENTER             BASS_SPEAKER_CENLFE|BASS_SPEAKER_LEFT
275
#define BASS_SPEAKER_LFE                BASS_SPEAKER_CENLFE|BASS_SPEAKER_RIGHT
276
#define BASS_SPEAKER_REAR2LEFT  BASS_SPEAKER_REAR2|BASS_SPEAKER_LEFT
277
#define BASS_SPEAKER_REAR2RIGHT BASS_SPEAKER_REAR2|BASS_SPEAKER_RIGHT
278
 
279
#define BASS_UNICODE                    0x80000000
280
 
281
#define BASS_RECORD_PAUSE               0x8000  // start recording paused
282
 
283
// DX7 voice allocation & management flags
284
#define BASS_VAM_HARDWARE               1
285
#define BASS_VAM_SOFTWARE               2
286
#define BASS_VAM_TERM_TIME              4
287
#define BASS_VAM_TERM_DIST              8
288
#define BASS_VAM_TERM_PRIO              16
289
 
290
// Channel info structure
291
typedef struct {
292
        DWORD freq;             // default playback rate
293
        DWORD chans;    // channels
294
        DWORD flags;    // BASS_SAMPLE/STREAM/MUSIC/SPEAKER flags
295
        DWORD ctype;    // type of channel
296
        DWORD origres;  // original resolution
297
        HPLUGIN plugin; // plugin
298
        HSAMPLE sample; // sample
299
        const char *filename; // filename
300
} BASS_CHANNELINFO;
301
 
302
// BASS_CHANNELINFO types
303
#define BASS_CTYPE_SAMPLE               1
304
#define BASS_CTYPE_RECORD               2
305
#define BASS_CTYPE_STREAM               0x10000
306
#define BASS_CTYPE_STREAM_OGG   0x10002
307
#define BASS_CTYPE_STREAM_MP1   0x10003
308
#define BASS_CTYPE_STREAM_MP2   0x10004
309
#define BASS_CTYPE_STREAM_MP3   0x10005
310
#define BASS_CTYPE_STREAM_AIFF  0x10006
311
#define BASS_CTYPE_STREAM_WAV   0x40000 // WAVE flag, LOWORD=codec
312
#define BASS_CTYPE_STREAM_WAV_PCM       0x50001
313
#define BASS_CTYPE_STREAM_WAV_FLOAT     0x50003
314
#define BASS_CTYPE_MUSIC_MOD    0x20000
315
#define BASS_CTYPE_MUSIC_MTM    0x20001
316
#define BASS_CTYPE_MUSIC_S3M    0x20002
317
#define BASS_CTYPE_MUSIC_XM             0x20003
318
#define BASS_CTYPE_MUSIC_IT             0x20004
319
#define BASS_CTYPE_MUSIC_MO3    0x00100 // MO3 flag
320
 
321
typedef struct {
322
        DWORD ctype;            // channel type
323
        const char *name;       // format description
324
        const char *exts;       // file extension filter (*.ext1;*.ext2;etc...)
325
} BASS_PLUGINFORM;
326
 
327
typedef struct {
328
        DWORD version;                                  // version (same form as BASS_GetVersion)
329
        DWORD formatc;                                  // number of formats
330
        const BASS_PLUGINFORM *formats; // the array of formats
331
} BASS_PLUGININFO;
332
 
333
// 3D vector (for 3D positions/velocities/orientations)
334
typedef struct BASS_3DVECTOR {
335
#ifdef __cplusplus
336
        BASS_3DVECTOR() {};
337
        BASS_3DVECTOR(float _x, float _y, float _z) : x(_x), y(_y), z(_z) {};
338
#endif
339
        float x;        // +=right, -=left
340
        float y;        // +=up, -=down
341
        float z;        // +=front, -=behind
342
} BASS_3DVECTOR;
343
 
344
// 3D channel modes
345
#define BASS_3DMODE_NORMAL              0       // normal 3D processing
346
#define BASS_3DMODE_RELATIVE    1       // position is relative to the listener
347
#define BASS_3DMODE_OFF                 2       // no 3D processing
348
 
349
// software 3D mixing algorithms (used with BASS_CONFIG_3DALGORITHM)
350
#define BASS_3DALG_DEFAULT      0
351
#define BASS_3DALG_OFF          1
352
#define BASS_3DALG_FULL         2
353
#define BASS_3DALG_LIGHT        3
354
 
355
#ifdef _WIN32
356
// EAX environments, use with BASS_SetEAXParameters
357
enum
358
{
359
    EAX_ENVIRONMENT_GENERIC,
360
    EAX_ENVIRONMENT_PADDEDCELL,
361
    EAX_ENVIRONMENT_ROOM,
362
    EAX_ENVIRONMENT_BATHROOM,
363
    EAX_ENVIRONMENT_LIVINGROOM,
364
    EAX_ENVIRONMENT_STONEROOM,
365
    EAX_ENVIRONMENT_AUDITORIUM,
366
    EAX_ENVIRONMENT_CONCERTHALL,
367
    EAX_ENVIRONMENT_CAVE,
368
    EAX_ENVIRONMENT_ARENA,
369
    EAX_ENVIRONMENT_HANGAR,
370
    EAX_ENVIRONMENT_CARPETEDHALLWAY,
371
    EAX_ENVIRONMENT_HALLWAY,
372
    EAX_ENVIRONMENT_STONECORRIDOR,
373
    EAX_ENVIRONMENT_ALLEY,
374
    EAX_ENVIRONMENT_FOREST,
375
    EAX_ENVIRONMENT_CITY,
376
    EAX_ENVIRONMENT_MOUNTAINS,
377
    EAX_ENVIRONMENT_QUARRY,
378
    EAX_ENVIRONMENT_PLAIN,
379
    EAX_ENVIRONMENT_PARKINGLOT,
380
    EAX_ENVIRONMENT_SEWERPIPE,
381
    EAX_ENVIRONMENT_UNDERWATER,
382
    EAX_ENVIRONMENT_DRUGGED,
383
    EAX_ENVIRONMENT_DIZZY,
384
    EAX_ENVIRONMENT_PSYCHOTIC,
385
 
386
    EAX_ENVIRONMENT_COUNT                       // total number of environments
387
};
388
 
389
// EAX presets, usage: BASS_SetEAXParameters(EAX_PRESET_xxx)
390
#define EAX_PRESET_GENERIC         EAX_ENVIRONMENT_GENERIC,0.5F,1.493F,0.5F
391
#define EAX_PRESET_PADDEDCELL      EAX_ENVIRONMENT_PADDEDCELL,0.25F,0.1F,0.0F
392
#define EAX_PRESET_ROOM            EAX_ENVIRONMENT_ROOM,0.417F,0.4F,0.666F
393
#define EAX_PRESET_BATHROOM        EAX_ENVIRONMENT_BATHROOM,0.653F,1.499F,0.166F
394
#define EAX_PRESET_LIVINGROOM      EAX_ENVIRONMENT_LIVINGROOM,0.208F,0.478F,0.0F
395
#define EAX_PRESET_STONEROOM       EAX_ENVIRONMENT_STONEROOM,0.5F,2.309F,0.888F
396
#define EAX_PRESET_AUDITORIUM      EAX_ENVIRONMENT_AUDITORIUM,0.403F,4.279F,0.5F
397
#define EAX_PRESET_CONCERTHALL     EAX_ENVIRONMENT_CONCERTHALL,0.5F,3.961F,0.5F
398
#define EAX_PRESET_CAVE            EAX_ENVIRONMENT_CAVE,0.5F,2.886F,1.304F
399
#define EAX_PRESET_ARENA           EAX_ENVIRONMENT_ARENA,0.361F,7.284F,0.332F
400
#define EAX_PRESET_HANGAR          EAX_ENVIRONMENT_HANGAR,0.5F,10.0F,0.3F
401
#define EAX_PRESET_CARPETEDHALLWAY EAX_ENVIRONMENT_CARPETEDHALLWAY,0.153F,0.259F,2.0F
402
#define EAX_PRESET_HALLWAY         EAX_ENVIRONMENT_HALLWAY,0.361F,1.493F,0.0F
403
#define EAX_PRESET_STONECORRIDOR   EAX_ENVIRONMENT_STONECORRIDOR,0.444F,2.697F,0.638F
404
#define EAX_PRESET_ALLEY           EAX_ENVIRONMENT_ALLEY,0.25F,1.752F,0.776F
405
#define EAX_PRESET_FOREST          EAX_ENVIRONMENT_FOREST,0.111F,3.145F,0.472F
406
#define EAX_PRESET_CITY            EAX_ENVIRONMENT_CITY,0.111F,2.767F,0.224F
407
#define EAX_PRESET_MOUNTAINS       EAX_ENVIRONMENT_MOUNTAINS,0.194F,7.841F,0.472F
408
#define EAX_PRESET_QUARRY          EAX_ENVIRONMENT_QUARRY,1.0F,1.499F,0.5F
409
#define EAX_PRESET_PLAIN           EAX_ENVIRONMENT_PLAIN,0.097F,2.767F,0.224F
410
#define EAX_PRESET_PARKINGLOT      EAX_ENVIRONMENT_PARKINGLOT,0.208F,1.652F,1.5F
411
#define EAX_PRESET_SEWERPIPE       EAX_ENVIRONMENT_SEWERPIPE,0.652F,2.886F,0.25F
412
#define EAX_PRESET_UNDERWATER      EAX_ENVIRONMENT_UNDERWATER,1.0F,1.499F,0.0F
413
#define EAX_PRESET_DRUGGED         EAX_ENVIRONMENT_DRUGGED,0.875F,8.392F,1.388F
414
#define EAX_PRESET_DIZZY           EAX_ENVIRONMENT_DIZZY,0.139F,17.234F,0.666F
415
#define EAX_PRESET_PSYCHOTIC       EAX_ENVIRONMENT_PSYCHOTIC,0.486F,7.563F,0.806F
416
#endif
417
 
418
typedef DWORD (CALLBACK STREAMPROC)(HSTREAM handle, void *buffer, DWORD length, void *user);
419
/* User stream callback function. NOTE: A stream function should obviously be as quick
420
as possible, other streams (and MOD musics) can't be mixed until it's finished.
421
handle : The stream that needs writing
422
buffer : Buffer to write the samples in
423
length : Number of bytes to write
424
user   : The 'user' parameter value given when calling BASS_StreamCreate
425
RETURN : Number of bytes written. Set the BASS_STREAMPROC_END flag to end
426
         the stream. */
427
 
428
#define BASS_STREAMPROC_END             0x80000000      // end of user stream flag
429
 
430
// special STREAMPROCs
431
#define STREAMPROC_DUMMY                (STREAMPROC*)0          // "dummy" stream
432
#define STREAMPROC_PUSH                 (STREAMPROC*)-1         // push stream
433
 
434
// BASS_StreamCreateFileUser file systems
435
#define STREAMFILE_NOBUFFER             0
436
#define STREAMFILE_BUFFER               1
437
#define STREAMFILE_BUFFERPUSH   2
438
 
439
// User file stream callback functions
440
typedef void (CALLBACK FILECLOSEPROC)(void *user);
441
typedef QWORD (CALLBACK FILELENPROC)(void *user);
442
typedef DWORD (CALLBACK FILEREADPROC)(void *buffer, DWORD length, void *user);
443
typedef BOOL (CALLBACK FILESEEKPROC)(QWORD offset, void *user);
444
 
445
typedef struct {
446
        FILECLOSEPROC *close;
447
        FILELENPROC *length;
448
        FILEREADPROC *read;
449
        FILESEEKPROC *seek;
450
} BASS_FILEPROCS;
451
 
452
// BASS_StreamPutFileData options
453
#define BASS_FILEDATA_END               0       // end & close the file
454
 
455
// BASS_StreamGetFilePosition modes
456
#define BASS_FILEPOS_CURRENT    0
457
#define BASS_FILEPOS_DECODE             BASS_FILEPOS_CURRENT
458
#define BASS_FILEPOS_DOWNLOAD   1
459
#define BASS_FILEPOS_END                2
460
#define BASS_FILEPOS_START              3
461
#define BASS_FILEPOS_CONNECTED  4
462
#define BASS_FILEPOS_BUFFER             5
463
#define BASS_FILEPOS_SOCKET             6
464
 
465
typedef void (CALLBACK DOWNLOADPROC)(const void *buffer, DWORD length, void *user);
466
/* Internet stream download callback function.
467
buffer : Buffer containing the downloaded data... NULL=end of download
468
length : Number of bytes in the buffer
469
user   : The 'user' parameter value given when calling BASS_StreamCreateURL */
470
 
471
// BASS_ChannelSetSync types
472
#define BASS_SYNC_POS                   0
473
#define BASS_SYNC_END                   2
474
#define BASS_SYNC_META                  4
475
#define BASS_SYNC_SLIDE                 5
476
#define BASS_SYNC_STALL                 6
477
#define BASS_SYNC_DOWNLOAD              7
478
#define BASS_SYNC_FREE                  8
479
#define BASS_SYNC_SETPOS                11
480
#define BASS_SYNC_MUSICPOS              10
481
#define BASS_SYNC_MUSICINST             1
482
#define BASS_SYNC_MUSICFX               3
483
#define BASS_SYNC_OGG_CHANGE    12
484
#define BASS_SYNC_MIXTIME               0x40000000      // FLAG: sync at mixtime, else at playtime
485
#define BASS_SYNC_ONETIME               0x80000000      // FLAG: sync only once, else continuously
486
 
487
typedef void (CALLBACK SYNCPROC)(HSYNC handle, DWORD channel, DWORD data, void *user);
488
/* Sync callback function. NOTE: a sync callback function should be very
489
quick as other syncs can't be processed until it has finished. If the sync
490
is a "mixtime" sync, then other streams and MOD musics can't be mixed until
491
it's finished either.
492
handle : The sync that has occured
493
channel: Channel that the sync occured in
494
data   : Additional data associated with the sync's occurance
495
user   : The 'user' parameter given when calling BASS_ChannelSetSync */
496
 
497
typedef void (CALLBACK DSPPROC)(HDSP handle, DWORD channel, void *buffer, DWORD length, void *user);
498
/* DSP callback function. NOTE: A DSP function should obviously be as quick as
499
possible... other DSP functions, streams and MOD musics can not be processed
500
until it's finished.
501
handle : The DSP handle
502
channel: Channel that the DSP is being applied to
503
buffer : Buffer to apply the DSP to
504
length : Number of bytes in the buffer
505
user   : The 'user' parameter given when calling BASS_ChannelSetDSP */
506
 
507
typedef BOOL (CALLBACK RECORDPROC)(HRECORD handle, const void *buffer, DWORD length, void *user);
508
/* Recording callback function.
509
handle : The recording handle
510
buffer : Buffer containing the recorded sample data
511
length : Number of bytes
512
user   : The 'user' parameter value given when calling BASS_RecordStart
513
RETURN : TRUE = continue recording, FALSE = stop */
514
 
515
// BASS_ChannelIsActive return values
516
#define BASS_ACTIVE_STOPPED     0
517
#define BASS_ACTIVE_PLAYING     1
518
#define BASS_ACTIVE_STALLED     2
519
#define BASS_ACTIVE_PAUSED      3
520
 
521
// Channel attributes
522
#define BASS_ATTRIB_FREQ                        1
523
#define BASS_ATTRIB_VOL                         2
524
#define BASS_ATTRIB_PAN                         3
525
#define BASS_ATTRIB_EAXMIX                      4
526
#define BASS_ATTRIB_MUSIC_AMPLIFY       0x100
527
#define BASS_ATTRIB_MUSIC_PANSEP        0x101
528
#define BASS_ATTRIB_MUSIC_PSCALER       0x102
529
#define BASS_ATTRIB_MUSIC_BPM           0x103
530
#define BASS_ATTRIB_MUSIC_SPEED         0x104
531
#define BASS_ATTRIB_MUSIC_VOL_GLOBAL 0x105
532
#define BASS_ATTRIB_MUSIC_VOL_CHAN      0x200 // + channel #
533
#define BASS_ATTRIB_MUSIC_VOL_INST      0x300 // + instrument #
534
 
535
// BASS_ChannelGetData flags
536
#define BASS_DATA_AVAILABLE     0                       // query how much data is buffered
537
#define BASS_DATA_FLOAT         0x40000000      // flag: return floating-point sample data
538
#define BASS_DATA_FFT256        0x80000000      // 256 sample FFT
539
#define BASS_DATA_FFT512        0x80000001      // 512 FFT
540
#define BASS_DATA_FFT1024       0x80000002      // 1024 FFT
541
#define BASS_DATA_FFT2048       0x80000003      // 2048 FFT
542
#define BASS_DATA_FFT4096       0x80000004      // 4096 FFT
543
#define BASS_DATA_FFT8192       0x80000005      // 8192 FFT
544
#define BASS_DATA_FFT_INDIVIDUAL 0x10   // FFT flag: FFT for each channel, else all combined
545
#define BASS_DATA_FFT_NOWINDOW  0x20    // FFT flag: no Hanning window
546
 
547
// BASS_ChannelGetTags types : what's returned
548
#define BASS_TAG_ID3            0       // ID3v1 tags : TAG_ID3 structure
549
#define BASS_TAG_ID3V2          1       // ID3v2 tags : variable length block
550
#define BASS_TAG_OGG            2       // OGG comments : series of null-terminated UTF-8 strings
551
#define BASS_TAG_HTTP           3       // HTTP headers : series of null-terminated ANSI strings
552
#define BASS_TAG_ICY            4       // ICY headers : series of null-terminated ANSI strings
553
#define BASS_TAG_META           5       // ICY metadata : ANSI string
554
#define BASS_TAG_VENDOR         9       // OGG encoder : UTF-8 string
555
#define BASS_TAG_LYRICS3        10      // Lyric3v2 tag : ASCII string
556
#define BASS_TAG_RIFF_INFO      0x100 // RIFF "INFO" tags : series of null-terminated ANSI strings
557
#define BASS_TAG_RIFF_BEXT      0x101 // RIFF/BWF Broadcast Audio Extension tags : TAG_BEXT structure
558
#define BASS_TAG_MUSIC_NAME             0x10000 // MOD music name : ANSI string
559
#define BASS_TAG_MUSIC_MESSAGE  0x10001 // MOD message : ANSI string
560
#define BASS_TAG_MUSIC_INST             0x10100 // + instrument #, MOD instrument name : ANSI string
561
#define BASS_TAG_MUSIC_SAMPLE   0x10300 // + sample #, MOD sample name : ANSI string
562
 
563
// ID3v1 tag structure
564
typedef struct {
565
        char id[3];
566
        char title[30];
567
        char artist[30];
568
        char album[30];
569
        char year[4];
570
        char comment[30];
571
        BYTE genre;
572
} TAG_ID3;
573
 
574
// BWF Broadcast Audio Extension tag structure
575
#pragma pack(push,1)
576
typedef struct {
577
        char Description[256];                  // description
578
        char Originator[32];                    // name of the originator
579
        char OriginatorReference[32];   // reference of the originator
580
        char OriginationDate[10];               // date of creation (yyyy-mm-dd)
581
        char OriginationTime[8];                // time of creation (hh-mm-ss)
582
        QWORD TimeReference;                    // first sample count since midnight (little-endian)
583
        WORD Version;                                   // BWF version (little-endian)
584
        BYTE UMID[64];                                  // SMPTE UMID
585
        BYTE Reserved[190];
586
#ifdef __cplusplus
587
#pragma warning(push)
588
#pragma warning(disable: 4200)
589
        char CodingHistory[];                   // history
590
#pragma warning(pop)
591
#else
592
        char CodingHistory[1];                  // history
593
#endif
594
} TAG_BEXT;
595
#pragma pack(pop)
596
 
597
// BASS_ChannelGetLength/GetPosition/SetPosition modes
598
#define BASS_POS_BYTE                   0               // byte position
599
#define BASS_POS_MUSIC_ORDER    1               // order.row position, MAKELONG(order,row)
600
 
601
// BASS_RecordSetInput flags
602
#define BASS_INPUT_OFF          0x10000
603
#define BASS_INPUT_ON           0x20000
604
 
605
#define BASS_INPUT_TYPE_MASK            0xff000000
606
#define BASS_INPUT_TYPE_UNDEF           0x00000000
607
#define BASS_INPUT_TYPE_DIGITAL         0x01000000
608
#define BASS_INPUT_TYPE_LINE            0x02000000
609
#define BASS_INPUT_TYPE_MIC                     0x03000000
610
#define BASS_INPUT_TYPE_SYNTH           0x04000000
611
#define BASS_INPUT_TYPE_CD                      0x05000000
612
#define BASS_INPUT_TYPE_PHONE           0x06000000
613
#define BASS_INPUT_TYPE_SPEAKER         0x07000000
614
#define BASS_INPUT_TYPE_WAVE            0x08000000
615
#define BASS_INPUT_TYPE_AUX                     0x09000000
616
#define BASS_INPUT_TYPE_ANALOG          0x0a000000
617
 
618
// DX8 effect types, use with BASS_ChannelSetFX
619
enum
620
{
621
        BASS_FX_DX8_CHORUS,
622
        BASS_FX_DX8_COMPRESSOR,
623
        BASS_FX_DX8_DISTORTION,
624
        BASS_FX_DX8_ECHO,
625
        BASS_FX_DX8_FLANGER,
626
        BASS_FX_DX8_GARGLE,
627
        BASS_FX_DX8_I3DL2REVERB,
628
        BASS_FX_DX8_PARAMEQ,
629
        BASS_FX_DX8_REVERB
630
};
631
 
632
typedef struct {
633
    float       fWetDryMix;
634
    float       fDepth;
635
    float       fFeedback;
636
    float       fFrequency;
637
    DWORD       lWaveform;      // 0=triangle, 1=sine
638
    float       fDelay;
639
    DWORD       lPhase;         // BASS_DX8_PHASE_xxx
640
} BASS_DX8_CHORUS;
641
 
642
typedef struct {
643
    float   fGain;
644
    float   fAttack;
645
    float   fRelease;
646
    float   fThreshold;
647
    float   fRatio;
648
    float   fPredelay;
649
} BASS_DX8_COMPRESSOR;
650
 
651
typedef struct {
652
    float   fGain;
653
    float   fEdge;
654
    float   fPostEQCenterFrequency;
655
    float   fPostEQBandwidth;
656
    float   fPreLowpassCutoff;
657
} BASS_DX8_DISTORTION;
658
 
659
typedef struct {
660
    float   fWetDryMix;
661
    float   fFeedback;
662
    float   fLeftDelay;
663
    float   fRightDelay;
664
    BOOL    lPanDelay;
665
} BASS_DX8_ECHO;
666
 
667
typedef struct {
668
    float       fWetDryMix;
669
    float       fDepth;
670
    float       fFeedback;
671
    float       fFrequency;
672
    DWORD       lWaveform;      // 0=triangle, 1=sine
673
    float       fDelay;
674
    DWORD       lPhase;         // BASS_DX8_PHASE_xxx
675
} BASS_DX8_FLANGER;
676
 
677
typedef struct {
678
    DWORD       dwRateHz;               // Rate of modulation in hz
679
    DWORD       dwWaveShape;            // 0=triangle, 1=square
680
} BASS_DX8_GARGLE;
681
 
682
typedef struct {
683
    int     lRoom;                  // [-10000, 0]      default: -1000 mB
684
    int     lRoomHF;                // [-10000, 0]      default: 0 mB
685
    float   flRoomRolloffFactor;    // [0.0, 10.0]      default: 0.0
686
    float   flDecayTime;            // [0.1, 20.0]      default: 1.49s
687
    float   flDecayHFRatio;         // [0.1, 2.0]       default: 0.83
688
    int     lReflections;           // [-10000, 1000]   default: -2602 mB
689
    float   flReflectionsDelay;     // [0.0, 0.3]       default: 0.007 s
690
    int     lReverb;                // [-10000, 2000]   default: 200 mB
691
    float   flReverbDelay;          // [0.0, 0.1]       default: 0.011 s
692
    float   flDiffusion;            // [0.0, 100.0]     default: 100.0 %
693
    float   flDensity;              // [0.0, 100.0]     default: 100.0 %
694
    float   flHFReference;          // [20.0, 20000.0]  default: 5000.0 Hz
695
} BASS_DX8_I3DL2REVERB;
696
 
697
typedef struct {
698
    float   fCenter;
699
    float   fBandwidth;
700
    float   fGain;
701
} BASS_DX8_PARAMEQ;
702
 
703
typedef struct {
704
    float   fInGain;                // [-96.0,0.0]            default: 0.0 dB
705
    float   fReverbMix;             // [-96.0,0.0]            default: 0.0 db
706
    float   fReverbTime;            // [0.001,3000.0]         default: 1000.0 ms
707
    float   fHighFreqRTRatio;       // [0.001,0.999]          default: 0.001
708
} BASS_DX8_REVERB;
709
 
710
#define BASS_DX8_PHASE_NEG_180        0
711
#define BASS_DX8_PHASE_NEG_90         1
712
#define BASS_DX8_PHASE_ZERO           2
713
#define BASS_DX8_PHASE_90             3
714
#define BASS_DX8_PHASE_180            4
715
 
716
BOOL BASSDEF(BASS_SetConfig)(DWORD option, DWORD value);
717
DWORD BASSDEF(BASS_GetConfig)(DWORD option);
718
BOOL BASSDEF(BASS_SetConfigPtr)(DWORD option, void *value);
719
void *BASSDEF(BASS_GetConfigPtr)(DWORD option);
720
DWORD BASSDEF(BASS_GetVersion)();
721
int BASSDEF(BASS_ErrorGetCode)();
722
BOOL BASSDEF(BASS_GetDeviceInfo)(DWORD device, BASS_DEVICEINFO *info);
723
#ifdef _WIN32
724
BOOL BASSDEF(BASS_Init)(int device, DWORD freq, DWORD flags, HWND win, const GUID *dsguid);
725
#else
726
BOOL BASSDEF(BASS_Init)(int device, DWORD freq, DWORD flags, void *win, void *dsguid);
727
#endif
728
BOOL BASSDEF(BASS_SetDevice)(DWORD device);
729
DWORD BASSDEF(BASS_GetDevice)();
730
BOOL BASSDEF(BASS_Free)();
731
#ifdef _WIN32
732
void *BASSDEF(BASS_GetDSoundObject)(DWORD object);
733
#endif
734
BOOL BASSDEF(BASS_GetInfo)(BASS_INFO *info);
735
BOOL BASSDEF(BASS_Update)(DWORD length);
736
float BASSDEF(BASS_GetCPU)();
737
BOOL BASSDEF(BASS_Start)();
738
BOOL BASSDEF(BASS_Stop)();
739
BOOL BASSDEF(BASS_Pause)();
740
BOOL BASSDEF(BASS_SetVolume)(float volume);
741
float BASSDEF(BASS_GetVolume)();
742
 
743
HPLUGIN BASSDEF(BASS_PluginLoad)(const char *file, DWORD flags);
744
BOOL BASSDEF(BASS_PluginFree)(HPLUGIN handle);
745
const BASS_PLUGININFO *BASSDEF(BASS_PluginGetInfo)(HPLUGIN handle);
746
 
747
BOOL BASSDEF(BASS_Set3DFactors)(float distf, float rollf, float doppf);
748
BOOL BASSDEF(BASS_Get3DFactors)(float *distf, float *rollf, float *doppf);
749
BOOL BASSDEF(BASS_Set3DPosition)(const BASS_3DVECTOR *pos, const BASS_3DVECTOR *vel, const BASS_3DVECTOR *front, const BASS_3DVECTOR *top);
750
BOOL BASSDEF(BASS_Get3DPosition)(BASS_3DVECTOR *pos, BASS_3DVECTOR *vel, BASS_3DVECTOR *front, BASS_3DVECTOR *top);
751
void BASSDEF(BASS_Apply3D)();
752
#ifdef _WIN32
753
BOOL BASSDEF(BASS_SetEAXParameters)(int env, float vol, float decay, float damp);
754
BOOL BASSDEF(BASS_GetEAXParameters)(DWORD *env, float *vol, float *decay, float *damp);
755
#endif
756
 
757
HMUSIC BASSDEF(BASS_MusicLoad)(BOOL mem, const void *file, QWORD offset, DWORD length, DWORD flags, DWORD freq);
758
BOOL BASSDEF(BASS_MusicFree)(HMUSIC handle);
759
 
760
HSAMPLE BASSDEF(BASS_SampleLoad)(BOOL mem, const void *file, QWORD offset, DWORD length, DWORD max, DWORD flags);
761
HSAMPLE BASSDEF(BASS_SampleCreate)(DWORD length, DWORD freq, DWORD chans, DWORD max, DWORD flags);
762
BOOL BASSDEF(BASS_SampleFree)(HSAMPLE handle);
763
BOOL BASSDEF(BASS_SampleSetData)(HSAMPLE handle, const void *buffer);
764
BOOL BASSDEF(BASS_SampleGetData)(HSAMPLE handle, void *buffer);
765
BOOL BASSDEF(BASS_SampleGetInfo)(HSAMPLE handle, BASS_SAMPLE *info);
766
BOOL BASSDEF(BASS_SampleSetInfo)(HSAMPLE handle, const BASS_SAMPLE *info);
767
HCHANNEL BASSDEF(BASS_SampleGetChannel)(HSAMPLE handle, BOOL onlynew);
768
DWORD BASSDEF(BASS_SampleGetChannels)(HSAMPLE handle, HCHANNEL *channels);
769
BOOL BASSDEF(BASS_SampleStop)(HSAMPLE handle);
770
 
771
HSTREAM BASSDEF(BASS_StreamCreate)(DWORD freq, DWORD chans, DWORD flags, STREAMPROC *proc, void *user);
772
HSTREAM BASSDEF(BASS_StreamCreateFile)(BOOL mem, const void *file, QWORD offset, QWORD length, DWORD flags);
773
HSTREAM BASSDEF(BASS_StreamCreateURL)(const char *url, DWORD offset, DWORD flags, DOWNLOADPROC *proc, void *user);
774
HSTREAM BASSDEF(BASS_StreamCreateFileUser)(DWORD system, DWORD flags, const BASS_FILEPROCS *proc, void *user);
775
BOOL BASSDEF(BASS_StreamFree)(HSTREAM handle);
776
QWORD BASSDEF(BASS_StreamGetFilePosition)(HSTREAM handle, DWORD mode);
777
DWORD BASSDEF(BASS_StreamPutData)(HSTREAM handle, const void *buffer, DWORD length);
778
DWORD BASSDEF(BASS_StreamPutFileData)(HSTREAM handle, const void *buffer, DWORD length);
779
 
780
BOOL BASSDEF(BASS_RecordGetDeviceInfo)(DWORD device, BASS_DEVICEINFO *info);
781
BOOL BASSDEF(BASS_RecordInit)(int device);
782
BOOL BASSDEF(BASS_RecordSetDevice)(DWORD device);
783
DWORD BASSDEF(BASS_RecordGetDevice)();
784
BOOL BASSDEF(BASS_RecordFree)();
785
BOOL BASSDEF(BASS_RecordGetInfo)(BASS_RECORDINFO *info);
786
const char *BASSDEF(BASS_RecordGetInputName)(int input);
787
BOOL BASSDEF(BASS_RecordSetInput)(int input, DWORD flags, float volume);
788
DWORD BASSDEF(BASS_RecordGetInput)(int input, float *volume);
789
HRECORD BASSDEF(BASS_RecordStart)(DWORD freq, DWORD chans, DWORD flags, RECORDPROC *proc, void *user);
790
 
791
double BASSDEF(BASS_ChannelBytes2Seconds)(DWORD handle, QWORD pos);
792
QWORD BASSDEF(BASS_ChannelSeconds2Bytes)(DWORD handle, double pos);
793
DWORD BASSDEF(BASS_ChannelGetDevice)(DWORD handle);
794
BOOL BASSDEF(BASS_ChannelSetDevice)(DWORD handle, DWORD device);
795
DWORD BASSDEF(BASS_ChannelIsActive)(DWORD handle);
796
BOOL BASSDEF(BASS_ChannelGetInfo)(DWORD handle, BASS_CHANNELINFO *info);
797
const char *BASSDEF(BASS_ChannelGetTags)(DWORD handle, DWORD tags);
798
DWORD BASSDEF(BASS_ChannelFlags)(DWORD handle, DWORD flags, DWORD mask);
799
BOOL BASSDEF(BASS_ChannelUpdate)(DWORD handle, DWORD length);
800
BOOL BASSDEF(BASS_ChannelLock)(DWORD handle, BOOL lock);
801
BOOL BASSDEF(BASS_ChannelPlay)(DWORD handle, BOOL restart);
802
BOOL BASSDEF(BASS_ChannelStop)(DWORD handle);
803
BOOL BASSDEF(BASS_ChannelPause)(DWORD handle);
804
BOOL BASSDEF(BASS_ChannelSetAttribute)(DWORD handle, DWORD attrib, float value);
805
BOOL BASSDEF(BASS_ChannelGetAttribute)(DWORD handle, DWORD attrib, float *value);
806
BOOL BASSDEF(BASS_ChannelSlideAttribute)(DWORD handle, DWORD attrib, float value, DWORD time);
807
BOOL BASSDEF(BASS_ChannelIsSliding)(DWORD handle, DWORD attrib);
808
BOOL BASSDEF(BASS_ChannelSet3DAttributes)(DWORD handle, int mode, float min, float max, int iangle, int oangle, float outvol);
809
BOOL BASSDEF(BASS_ChannelGet3DAttributes)(DWORD handle, DWORD *mode, float *min, float *max, DWORD *iangle, DWORD *oangle, float *outvol);
810
BOOL BASSDEF(BASS_ChannelSet3DPosition)(DWORD handle, const BASS_3DVECTOR *pos, const BASS_3DVECTOR *orient, const BASS_3DVECTOR *vel);
811
BOOL BASSDEF(BASS_ChannelGet3DPosition)(DWORD handle, BASS_3DVECTOR *pos, BASS_3DVECTOR *orient, BASS_3DVECTOR *vel);
812
QWORD BASSDEF(BASS_ChannelGetLength)(DWORD handle, DWORD mode);
813
BOOL BASSDEF(BASS_ChannelSetPosition)(DWORD handle, QWORD pos, DWORD mode);
814
QWORD BASSDEF(BASS_ChannelGetPosition)(DWORD handle, DWORD mode);
815
DWORD BASSDEF(BASS_ChannelGetLevel)(DWORD handle);
816
DWORD BASSDEF(BASS_ChannelGetData)(DWORD handle, void *buffer, DWORD length);
817
HSYNC BASSDEF(BASS_ChannelSetSync)(DWORD handle, DWORD type, QWORD param, SYNCPROC *proc, void *user);
818
BOOL BASSDEF(BASS_ChannelRemoveSync)(DWORD handle, HSYNC sync);
819
HDSP BASSDEF(BASS_ChannelSetDSP)(DWORD handle, DSPPROC *proc, void *user, int priority);
820
BOOL BASSDEF(BASS_ChannelRemoveDSP)(DWORD handle, HDSP dsp);
821
BOOL BASSDEF(BASS_ChannelSetLink)(DWORD handle, DWORD chan);
822
BOOL BASSDEF(BASS_ChannelRemoveLink)(DWORD handle, DWORD chan);
823
HFX BASSDEF(BASS_ChannelSetFX)(DWORD handle, DWORD type, int priority);
824
BOOL BASSDEF(BASS_ChannelRemoveFX)(DWORD handle, HFX fx);
825
 
826
BOOL BASSDEF(BASS_FXSetParameters)(HFX handle, const void *params);
827
BOOL BASSDEF(BASS_FXGetParameters)(HFX handle, void *params);
828
BOOL BASSDEF(BASS_FXReset)(HFX handle);
829
 
830
#ifdef __cplusplus
831
}
832
#endif
833
 
834
#endif