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?pathlinks? – Rev 1157
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1157
2024-11-25 11:14:36
lvd
/tools/unreal_fix/0.39.0/nedopc/
unreal: add moonsound config feature to disable 7e7f moving to c2c3
1153
2024-11-21 22:15:30
lvd
/tools/unreal_fix/0.39.0/nedopc/
unreal: moonsound: implement 7e/7f to c2/c3 switch
1147
2024-11-19 22:55:55
lvd
/tools/unreal_fix/0.39.0/nedopc/
unreal: refactor zxmoonsound code to get rid of new/delete
1146
2024-11-18 10:11:47
lvd
/tools/unreal_fix/0.39.0/nedopc/
unreal: add alt-q for bkpts on/off in emulation mode; add LED displaying that
1144
2024-11-14 20:02:57
lvd
/tools/unreal_fix/0.39.0/nedopc/
unreal: fix format string warnings from gcc14
1143
2024-11-14 18:19:21
lvd
/tools/unreal_fix/0.39.0/nedopc/
unreal: remove 'noreturn' from mainloop() declaration since it is now returning
1140
2024-11-04 15:47:01
dimkam
/tools/unreal_fix/0.39.0/nedopc/
unreal исправлено: сломана эмуляция ATM
1138
2024-09-29 12:53:20
lvd
/tools/unreal_fix/0.39.0/nedopc/
unreal: fix memband rendering on 64bit, was incorrect signed offset extension (procyon)
1136
2024-09-24 15:28:17
dimkam
/tools/unreal_fix/0.39.0/nedopc/
unreal wiznet: исправлена обработка вызова accept
1134
2024-09-21 12:35:23
lvd
/tools/unreal_fix/0.39.0/
unreal: rename 'fix_labels' to 'nedopc'
1124
2024-03-17 15:44:06
dimkam
/tools/unreal_fix/0.39.0/fix_labels/
unreal: добавлена работа z-контроллера через ch341
1119
2024-02-12 09:39:05
DimkaM
/tools/unreal_fix/0.39.0/fix_labels/
unreal baseconf: убрано чтение порта BE
1118
2024-02-11 14:01:23
lvd
/tools/unreal_fix/0.39.0/fix_labels/x32/
unreal: rebuilt 64bit binary
1109
2024-01-13 22:23:37
lvd
/tools/unreal_fix/0.39.0/fix_labels/x32/
unreal: rebuilt i386 and amd64 binaries
1101
2023-10-02 17:53:06
lvd
/tools/unreal_fix/0.39.0/fix_labels/x32/
unreal: previous fix built with mingw
1099
2023-10-01 22:14:50
galstaff
/tools/unreal_fix/0.39.0/fix_labels/
Поддержка MoonSound на портах C2-C7
1087
2023-07-13 22:48:36
lvd
/tools/unreal_fix/0.39.0/fix_labels/x32/
unreal: rebuilt exes
1082
2023-05-25 23:00:09
lvd
/tools/unreal_fix/0.39.0/fix_labels/
unreal: added -I. to makefile (path for searching png/whatever.h includes), added #include png/pnglibconf.h to sshot_png.h, recompiled EXEs
1075
2023-05-08 23:10:17
lvd
/tools/unreal_fix/0.39.0/fix_labels/x32/
build .exe from previous commit
1072
2023-05-05 13:40:49
lvd
/tools/unreal_fix/0.39.0/fix_labels/
unreal: added building of emul.exe and emul64.exe, emul64.exe now has default config of the same name as emul.exe (both would use emul.ini)